Nature's Gift is an accessory that reduces the mana cost of using magic weapons and other mana-consuming items by 6%. Additionally, the Power Glove enables autoswing on all melee weapons and whips and increases the size of all melee weapons by 10%. The Lava Charm, Lava Waders, Molten Charm, Hellfire Treads, and Demonic Hellcart stack with the Terraspark Boots to increase lava immunity by 7 seconds each, up to a total maximum of 42 seconds. The Frozen Shield is a post-Plantera Hardmode shield accessory combining the functionalities of Paladin's Shield and the Frozen Turtle Shell, redirecting some damage done to teammates to the player, increasing defense by 6, and providing the player with a damage-absorbing shield when they are at low health. The "Power Glove" was originally a The Papyrus Scarab is a Hardmode, post-Plantera accessory that combines the bonuses of the Necromantic Scroll and the Hercules Beetle. During flight, they emit a jet animation that produces a good deal of light. Terraria is an open-ended game: Players are not forced to go anywhere or do anything. Stat boosts: +10% melee speed +10% damage (all types) +2% critical strike chance +1 debuff (does not apply in PvP) +100% knockback +12% / +10% / +9% damage +12% / +10% attack speed They gain autoswing (also applies to whips) +10% size on some IGN is the leading site for PC games with expert reviews, news, previews, game trailers, cheat codes, wiki guides & walkthroughs It is dropped by the Dark Mage during the Old One's Army event with a 8.33% / 12.5% (T2) or 4.17% (T3) chance. The total bonuses are composed of the following: 5% minion damage each from Mask and Breastplate ( despite the tooltip saying differently), 6% from Greaves, and 12% from set bonus. It takes a total of 60 / 75 Iron Bars to craft a full suit, this translates to 180 / 225 Iron Ore per player to craft all the necessary bars for this armor. The low-health shield does not stack with Frozen Turtle Shell, and the debuff on enemies, and also add orange flame particles effect on both the weapon sprite and their projectile that gives off light. It increases melee damage only, despite being crafted from the Avenger When sliding down, the slide speed can be accelerated using the Down key. Each piece of the set provides a 5% increase to Fishing Power and can be received as a reward for completing Fishing quests given by the Angler NPC. The Fire Gauntlet is a Hardmode accessory that boosts melee weapons in the following ways: Both the weapon sprite and projectile emit orange light particles that gives off light They cause the Hellfire / On Fire! The Master Ninja Gear is a Hardmode, post-Plantera accessory that combines the abilities of the Black Belt, the Tabi, and the Tiger Climbing Gear. It simply combines the effects of Feral Claws and Titan Glove with no benefits lost. Consisting of 12 different ingredients, the Ankh Shield entails one of the most complex crafting trees in Terraria, beaten only by the Zenith and The Master Ninja Gear is a Hardmode, post-Plantera accessory that combines the abilities of the Black Belt, the Tabi, and the Tiger Climbing Gear. The Ultrabright Helmet is an armor piece for the helmet slot that combines the functionalities of the Mining Helmet and the Night Vision Helmet. It simply combines the effects of Feral Claws and Titan Glove with no benefits lost. Each of the 3 pieces provide a +5% boost to critical strike chance (for a total of +15%), while wearing all 3 pieces at once grants an additional set bonus of +15% Every other enemy has a 0.1*1/1000 (0.1%) chance to drop it. The Metal Detector displays the specific type of what was detected, for instance, "Chlorophyte detected nearby!" On the PC version, Console version, Mobile version, and tModLoader version, it enables autoswing for all melee weapons and whips and increases their size by 10%. The Eye of the Golem is a Hardmode, post-Golem accessory that grants +10% critical strike chance. Flight time is reset immediately when the player Hallowed armor is a Hardmode armor set. Crafting the set requires materials that can only be found in the Crimson. Rocket Boots are an accessory that allows a player to fly for a period of around 1.7 seconds (100 game frames). The critical hit chance of The Gold Ring is a Hardmode accessory that rarely drops from enemies exclusive to the Pirate Invasion, with the exception of Parrots. By repeatedly sticking and jumping, vertical blocks can be scaled. It is one of the six sets that were added as part of the Journey's End Vanity Contest; the original concept was submitted by SodaHunter. Feral Claws are an accessory that increases melee attack speed by 12%, and stacks with all other attack speed boosts. The Shark Tooth Necklace is an accessory which has a 0.67*1/149 (0.67%) / 1.33*1/75 (1.33%) chance to drop from Blood Zombies and Dripplers found during a Blood Moon. It can be found in Shadow Chests as well as in Obsidian Lock Boxes obtained from Obsidian and Hellstone Crates. It sells for more than the items used to craft it, if both were drops. The Flipper is an accessory that allows a player to swim in liquid. Hallowed armor is a Hardmode armor set. When multiple valuables are detected, The first mana-restoring potion in the player's inventory will The Lava Charm, Lava Waders, Molten Charm, Hellfire Treads, and Demonic Hellcart stack with the Terraspark Boots to increase lava immunity by 7 seconds each, up to a total maximum of 42 seconds. A Mana Flower can be sold for 1, while its ingredients, one Nature's Gift and Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols; You are free to set your own goals and follow through with them, whether you are a builder, fighter, explorer, collector, or whatever else. The Ultrabright Helmet is an armor piece for the helmet slot that combines the functionalities of the Mining Helmet and the Night Vision Helmet. The effects of the The Mechanical Glove is a Hardmode accessory that doubles all melee weapons' knockback, and increases melee damage and speed by 12%. It has melee, ranged, magic and summoner set versions, depending on the equipped headpiece. Each piece of the armor worn increases magic Each piece of the armor worn increases magic The Ankh Shield is a Hardmode shield accessory which provides immunity to 12 / 11 / 10 different debuffs, knockback immunity, and an additional 4 defense. Feral Claws can be found in Jungle Crates, Bramble Crates, and Ivy Chests located in Jungle Shrines and at the base of a Living Mahogany Tree in the Underground Jungle. It has a 14.29*1/7 (14.29%) / 12.5*1/8 (12.5%) chance of being dropped by the Golem. Rocket Boots are an accessory that allows a player to fly for a period of around 1.7 seconds (100 game frames). The Power Glove is a Hardmode accessory that doubles melee knockback and adds 12% increased melee speed. This walkthrough merely The accessory is also helpful when making AFK boss farms. When an item is within its range, before directly flying to the player, it will hover a few blocks off the ground. It is acquired by harvesting a rare flower that grows on Jungle grass in the Underground Jungle, using any weapon or tool. +3 minion The Eye of the Golem is a Hardmode, post-Golem accessory that grants +10% critical strike chance. The Shine Potion stacks with the Ultrabright Helmet, but the Although its effects on fishing are useful throughout the ; Although they look impressive, Terraspark Boots fall behind Amphibian Boots once you enter Hardmode, because of the latter's immense synergy with Wings and avoiding liquids Although its effects on fishing are useful throughout the It has a 0.4*1/250 (0.4%) drop chance from the Pirate Captain and a 2*1/50 (2%) drop chance from the Flying Dutchman. Jumps can also be performed off the sides of blocks. They increase the player's defense by 8 / 7 and aggro. Wearing a full set gives off a faint pulsing aura around the The Pocket Mirror is a Hardmode accessory that grants the player immunity to the Stoned debuff. It can be found in Shadow Chests as well as in Obsidian Lock Boxes obtained from Obsidian and Hellstone Crates. The Papyrus Scarab is a Hardmode, post-Plantera accessory that combines the bonuses of the Necromantic Scroll and the Hercules Beetle. This accessory is helpful when fighting the Dungeon Guardian, as critical strikes deal more damage. The Mana Flower stacks with other mana cost-reduction items, including Nature's Gift. Hallowed armor is a Hardmode armor set. The Mana Flower stacks with other mana cost-reduction items, including Nature's Gift. The Metal Detector is an informational accessory which informs the player about valuable objects, such as ores, chests, or Life Crystals, in their vicinity. The effects of the They can also be found in Ocean and A full set of Spider armor provides the following benefits: +20 defense +3 minion slots +28% minion damage. Each of the 3 pieces provide a +5% boost to critical strike chance (for a total of +15%), while wearing all 3 pieces at once grants an additional set bonus of +15% Its Corruption counterpart is the The Magma Stone is an accessory that drops from Lava Bats (2% chance) and Hellbats (0.67% chance) in The Underworld. Consisting of 12 different ingredients, the Ankh Shield entails one of the most complex crafting trees in Terraria, beaten only by the Zenith and It is crafted at the Tinkerer's Workshop. It causes the wearer's melee attacks to inflict the Hellfire / On Fire! It is one of the six sets that were added as part of the Journey's End Vanity Contest; the original concept was submitted by SodaHunter. If playing in cooperative multiplayer, the Flesh Knuckles ; One may probably find it more useful to keep the Mechanical Glove, since, unlike many other combined accessories, the Fire Gauntlet loses some functionality of its constituent parts. Flight time is reset immediately when the player The Pocket Mirror is an allusion to the Greek myth of Perseus where Perseus Climbing Claws can be The critical hit chance of Each of the jumps has an effect from the different combined items: sandstorm jump, then blizzard jump, then cloud jump. The Treasure Magnet is an accessory which increases the pickup range of items from 2.625 tiles to 12 tiles while equipped. Each piece of the set provides a 5% increase to Fishing Power and can be received as a reward for completing Fishing quests given by the Angler NPC. Angler armor is an armor set consisting of an Angler Hat, Angler Vest, and Angler Pants. You are free to set your own goals and follow through with them, whether you are a builder, fighter, explorer, collector, or whatever else. During flight, they emit a jet animation that produces a good deal of light. +3 minion The item pickup range is a They require a jump from midair to activate (a double-jump, or a jump while falling). Crafting the Fire Gauntlet from the Mechanical Glove does not reduce any of its stat boosts, making it strictly an upgraded version of the latter. The Mana Flower is a pre-Hardmode accessory that reduces mana usage by 8%, and enables auto-consumption of any mana-restoring potions in the player's inventory when mana is depleted. The Flipper is found in Water Chests, which are found submerged in water. The effects of the Celestial Shell do not stack with the effects of any of its constituent parts. It is acquired by harvesting a rare flower that grows on Jungle grass in the Underground Jungle, using any weapon or tool. The effects of the Celestial Shell do not stack with the effects of any of its constituent parts. There is a one-second cooldown It can be combined with the Moon Shell to form a Celestial Shell. The Climbing Claws are an accessory that lets players partially "stick" to the sides of blocks, slowly sliding down them when moving against them in midair. Crafting this item requires three of the variants of Cloud in a Balloon, which in turn The flower appears as a blue version of the Jungle Rose. The hat is given at 10 quests completed, the vest piece at 15, and the pants at 20. Crafting a full set with one headpiece requires 54 Hallowed Bars (dropped by the mechanical bosses), or 90 / 78 Hallowed Bars for the full set including all four / three headpieces. The Fire Gauntlet is a Hardmode accessory that boosts melee weapons in the following ways: Both the weapon sprite and projectile emit orange light particles that gives off light They cause the Hellfire / On Fire! It has a 2.5% / 5% (1/40 / 1/20) chance of being dropped by Medusa. It offers the same boosts as its components do, and as such, it is active during both day and night. Consisting of 12 different ingredients, the Ankh Shield entails one of the most complex crafting trees in Terraria, beaten only by the Zenith and It sells for more than the items used to craft it, if both were drops. The individual pieces provide a total of 19 defense, equal to its Crimson counterpart, Crimson armor. It allows the player to cling to and slide down vertical walls, quickly dash short distances by double tapping the horizontal movement key, and offers a 10% chance to automatically dodge enemy attacks. The Celestial Stone is a Hardmode post-Golem accessory crafted from a Moon Stone and a Sun Stone at the Tinkerer's Workshop. The Flipper is an accessory that allows a player to swim in liquid. Flight time is reset immediately when the player Crafting the Fire Gauntlet from the Mechanical Glove does not reduce any of its stat boosts, making it strictly an upgraded version of the latter. It is crafted from an Obsidian Shield and an Ankh Charm at the Tinkerer's Workshop. They require a jump from midair to activate (a double-jump, or a jump while falling). The item pickup range is a Additionally, the Power Glove enables autoswing on all melee weapons and whips and increases the size of all melee weapons by 10%. It causes the wearer's melee attacks to inflict the Hellfire / On Fire! Reforging the Flesh Knuckles to the Warding modifier will grant the player a total of 12 / 11 additional defense, a very significant boost for boss fights. Terraria is an open-ended game: Players are not forced to go anywhere or do anything. There is a one-second cooldown Reforging the Flesh Knuckles to the Warding modifier will grant the player a total of 12 / 11 additional defense, a very significant boost for boss fights. The hat is given at 10 quests completed, the vest piece at 15, and the pants at 20. It causes the player's attacks to ignore 5 points of their target's defense. 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